Antichamber review
Note: This page feels like a stub
Antichamber is one hell of a puzzle. When you (hopefully) enter it blind, you have no idea what to expect. You’re given some instructions on controls, a button and… that’s it, really.
In this game, you’ll explore a vast non-euclidean space with unique graphics, solving challenges and exploring. The space is quite open but has a progression based on… well all I will say is “cubes”. You’ll find yourself returning to a lot of places more than once, discovering paths you might not have even thought of before.
There isn’t really a “story”, in fact you won’t meet any other people or read anything except the “signs”. Signs are a unique feature of Antichamber: near every puzzle there will be a small illustration and a caption. They can hint at the solution, give simple advice on life, or more often than not both at the same time.